Full Breakdown
Absolum Achieves 200,000 Sales in First Week
10/18/2025, 11:14:55 AM
Overview of Sales Milestone
The newly launched game Absolum, developed by Dotemu, Guard Crush Games, and Supamonks, has sold over 200,000 copies worldwide within its first week of release. The game debuted on October 9, 2025, for PlayStation 5, PlayStation 4, Nintendo Switch, and PC via Steam. This achievement is notable for a new intellectual property (IP) in a competitive market that includes major titles like Hades II and Battlefield 6.
Game Features and Reception
Absolum is a roguelike beat 'em up set in the fantasy world of Talamh, where players engage in arcade-style melee combat, explore branching pathways, and encounter a variety of bosses. The game has been praised for its engaging narrative, vibrant animation, and strategic gameplay, reminiscent of classic titles such as Golden Axe. The development team, particularly Supamonks, has been recognized for their artistic contributions, which enhance the game's immersive experience.
Physical Editions and Collectibles
In addition to its digital success, Absolum has launched physical editions, including a Standard Edition and a Special Collector’s Edition. The Special Edition features exclusive items such as metal pins, a full-color art booklet, and collectible trading cards, appealing to both gamers and collectors. These editions are available through Silver Lining Direct and select retailers.
Official Statements & Responses
Cyrille Imbert, CEO of Dotemu, expressed pride in Absolum as the company's first original production, emphasizing the attention given to its development. He stated, “Thanks to the game’s lore, art, and narrative development, we are certain it will be transformed into an incredible TV series—one that we would love to watch ourselves!” This reflects the company's commitment to expanding the Absolum universe, including plans for an animated series overseen by Supamonks.
Criticism & Opposition
Despite the positive reception, some critics have noted that the absence of an Xbox version may have limited the game's sales potential. The lack of availability on this platform has raised questions about reaching a broader audience.
Verbatim Quotes
- “ Dotemu CEO Cyrille Imbert said, “As the first original production in our portfolio, Absolum has been given special attention at every stage of its development.” — Cyrille Imbert, CEO of Dotemu
- “Supamonks CEO Julien Bagnol-Roy said, “We are particularly excited about making this animated series because Supamonks has been involved in the Absolum project since its inception.” — Julien Bagnol-Roy, CEO of Supamonks
What's Next for Absolum?
Looking ahead, the developers are expected to continue supporting Absolum with potential downloadable content (DLC) and further expansions of its narrative universe. The anticipated animated series is also set to add a new dimension to the game's story, further engaging its growing fanbase.
