Story perspectives
82% of Gamers Use Gaming to Combat Stress
10/29/2025
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Story summary
- A Livewire and PMCI Play study surveyed over 2,400 gamers across United States, United Kingdom, Canada, and Australia, finding that 82% use gaming to cope with stress, anxiety, or depression.
- Among Generation Z (Gen Z), 92% cope with stress, anxiety, or depression through gaming.
- Sixty-four percent prefer the term "player" over "gamer."
- Gaming remains a priority expense during hardship, surpassing entertainment categories.
- Sixty-four percent advocate for more diversity in games.
