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Story summary
- Ron Gilbert, a game developer, abandoned his Zelda-inspired RPG due to funding challenges.
- He said publishers offered "horrible" terms that did not reflect the game's potential.
- Gilbert noted that major publishers prefer analytics-driven projects over pixelated RPGs.
- Despite the setback, he launched Death by Scrolling, a roguelike set in purgatory ruled by investment bankers.
- He expressed a preference for the indie market, valuing creativity over large-company formula.
