Drooid Logo
Back to story perspectives

Full Breakdown

Jonathan Blow's Ambitious Puzzle Game: Order of the Sinking Star

12/12/2025, 11:12:06 AM

Overview of the Game Development Journey

Jonathan Blow, renowned for his work on the acclaimed puzzle games *Braid* and *The Witness*, has been developing his latest project, *Order of the Sinking Star*, for nearly a decade. Initially conceived as a small game intended to showcase a new engine and programming language, the project has evolved significantly since its inception in 2016. Blow announced the game during The Game Awards 2025, revealing that it now features approximately 1,400 puzzles, with completionists expected to invest 400 to 500 hours to fully experience the game.

Gameplay Mechanics and Structure

*Order of the Sinking Star* is a grid-based puzzle game that builds on classic mechanics, such as block-pushing, while introducing complex interactions among various characters and environmental elements. Players will navigate through a branching overworld, encountering puzzles that require strategic thinking and manipulation of game mechanics. The game features characters with unique abilities, such as a wizard who swaps places with objects and a thief who can only pull items. As players progress, they will face increasingly intricate challenges that combine these mechanics, demanding foresight and planning.

The game is structured into phases, with the first phase containing four worlds that players can tackle in any order. Each world introduces new mechanics and culminates in encounters where characters from different timelines interact, further enriching the narrative experience.

Narrative and Themes

The game is designed to weave a deeper story through its puzzles, exploring themes of cooperation and the intersection of various civilizations. Unlike *The Witness*, which offered minimal narrative guidance, *Order of the Sinking Star* includes distinct characters with voice lines that contribute to the unfolding story. Blow aims to ensure that the dialogue and interactions among characters provide meaningful insights into the game's lore.

Development Team and Tools

Blow's studio, Thekla, comprises around 10 full-time staff and additional contractors, including notable puzzle designers Alan Hazelden and Marc ten Bosch. The game is built using a proprietary engine and programming language, which Blow has been developing alongside the game. He plans to release this engine as an open-source tool after the game's launch, allowing other developers to benefit from his innovations.

Official Statements & Responses

Jonathan Blow has expressed his excitement about nearing the completion of *Order of the Sinking Star*, stating, "It actually feels really good to be here toward the end. We still have a fair bit of work to do before it's done, but we can see the ending from where we are now." He acknowledges the challenges of balancing the game's complexity with player accessibility, considering the implementation of a hint system to assist players without making it overly reliant.

Criticism & Opposition

Some early impressions of the game raise concerns about its overwhelming nature, suggesting that the vast number of puzzles and mechanics might intimidate players. Critics worry that players may struggle to retain knowledge of previously learned mechanics, potentially leading to frustration during gameplay.

What's Next

*Order of the Sinking Star* is set to launch in 2026 on PC, with additional platforms to be announced later. As the release date approaches, Blow and his team are focused on refining the game's narrative and ensuring that the puzzles align cohesively with the overworld design.