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The Impact of Gaming Skills on Job Hireability

12/28/2025, 9:51:32 PM

Study Overview and Methodology

A recent study conducted in Germany examined how extracurricular activities listed on job applicants' resumes influence their perceived hireability. The research, published in the *Journal of Personnel Psychology*, found that applicants who listed gaming as an extracurricular activity were rated lower in hireability compared to those who listed volleyball, regardless of skill proficiency. The study involved 162 participants, primarily women with higher education degrees, who were tasked with evaluating a fictional applicant for a customer service advisor position. Participants were divided into groups, each reviewing resumes that either highlighted gaming or volleyball, with varying levels of proficiency.

Key Findings

The results indicated a consistent bias against gaming skills in the hiring process. Applicants who identified as gamers, even at a high proficiency level in competitive gaming such as *League of Legends*, were perceived as less hireable than those who participated in team sports like volleyball. This trend persisted across both neutral and high-skill conditions, suggesting a significant stigma attached to gaming in professional contexts.

Changing Perceptions of Gaming Skills

Historically, employers have dismissed gaming skills as irrelevant, particularly when not formally certified. However, there is a gradual shift in perception, especially in fields such as IT, engineering, and data analysis, where skills like problem-solving, strategic thinking, and teamwork—often developed through gaming—are increasingly recognized. Despite this, the study highlights that gaming skills still require careful framing to be seen as valuable in job applications.

Criticism and Limitations

The authors of the study, Johannes M. Basch, Marie L. Ohlms, and Maria Hepfengraber, acknowledged limitations in their research. They noted that the wording of the job advertisements might have led participants to prioritize interpersonal skills over technical skills, potentially skewing the results in favor of volleyball. This raises questions about the generalizability of the findings across different job sectors and organizational contexts.

Official Statements & Responses

The study authors concluded that their research serves as an initial exploration into the role of gaming skills in candidate preselection, emphasizing the need for further studies to understand how these perceptions vary across different industries. They stated, “This study can be seen as a first step in investigating the role of gaming skills in the preselection of candidates.”

What's Next

Future research is anticipated to delve deeper into the implications of gaming skills in hiring practices, potentially examining variations across job sectors and organizational cultures. As the workforce evolves, understanding the value of diverse skill sets, including those developed through gaming, may become increasingly important for both employers and job seekers.