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The Future of Game Development: Insights from Former Assassin's Creed Director

1/11/2026, 11:44:31 PM

Challenges in AAA Game Development

Alexandre Amancio, former director of the Assassin's Creed series, has voiced concerns regarding the sustainability of current practices in the development of large-scale video games. The industry is facing significant challenges, including extended development cycles, rising budgets, project cancellations, and widespread layoffs, which have led to a decrease in the number of major titles released annually. Factors contributing to these issues include aggressive profit-seeking, mismanagement, the influence of private equity, and changing player behaviors, with audiences reportedly engaging less with new games.

The Case for Smaller Teams

Amancio argues that the fundamental problem lies in the structure of large development teams. He cites a theory suggesting that once a team exceeds 100 members, the dynamics shift dramatically, resulting in a management-heavy structure that complicates coordination. "You start having a very management-heavy structure: You need to have people to coordinate the people coordinating," he stated. He believes that adding more personnel to a project does not solve problems but instead creates inefficiencies, leading to "a lot of variable noise."

To address these challenges, Amancio advocates for a shift towards smaller teams, akin to the film industry model, where project-specific crews are assembled. He suggests that the gaming industry could benefit from adopting this approach, which would involve forming core teams supplemented by outsourcing or co-development partners for specialized needs. This would allow for the right crew to be assembled for each project, enhancing both sustainability and innovation.

Reflections on Game Development

Reflecting on his experience with Assassin's Creed: Unity, Amancio expressed a desire to have approached the project differently. During its development, two distinct concepts emerged: a traditional single-player experience and a cooperative game featuring a character creation system. Ultimately, the team opted for the more recognizable single-player game, but Amancio still wishes they had pursued the co-op concept.

Official Statements & Responses

Amancio's insights highlight a growing recognition within the industry that the current model of AAA game development may not be tenable. His perspective aligns with broader discussions about the need for structural changes in game development to foster creativity and efficiency.

Criticism & Opposition

While Amancio's views resonate with some industry observers, there may be dissenting opinions regarding the feasibility of implementing such changes. Critics might argue that the transition to smaller teams could limit the resources available for large-scale projects, potentially impacting the quality and scope of future games.

What's Next

As the gaming industry continues to grapple with these challenges, the conversation around team structure and project management is likely to evolve. Amancio's proposals may influence future discussions on how to create a more sustainable and innovative environment for game development.