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Story summary
- In 2025, the Epic Games Store reported a 57% revenue increase to $400 million and 78 million monthly active users in December.
- Time spent on third-party games rose 4% to 2.78 billion hours, while total hours fell 14% to 6.65 billion.
- The store's free games program reportedly boosted Steam's concurrent users by 40%.
- Epic Games Store general manager says the goal is not to surpass Steam but to shift sales.
