Full Breakdown
Riot Games Reduces 2XKO Development Team Amidst Player Engagement Concerns
2/9/2026, 11:43:39 PM
Overview of the Layoffs
Riot Games has announced the layoff of approximately 80 employees from the development team of 2XKO, a fighting game themed around its popular title, League of Legends. This decision, disclosed by Executive Producer Tom Cannon, comes shortly after the game's full release on January 21, 2026, following a period in early access. The layoffs represent nearly half of the game's global development team.
Reasons Behind the Decision
Cannon attributed the layoffs to insufficient player engagement with 2XKO, stating that while the game has resonated with a dedicated core audience, it has not achieved the necessary momentum to sustain a large development team. He noted, "As we expanded from PC to console, we saw consistent trends in how players were engaging with 2XKO." The analysis of player activity revealed that the game's growth rate was inadequate for long-term support.
Commitment to the Game's Future
Despite the layoffs, Riot Games has emphasized its commitment to continuing support for 2XKO. Cannon stated that the company will maintain partnerships with fighting game community (FGC) tournament organizers and local communities. The restructuring aims to create a more sustainable path forward for the game, with a smaller, focused team dedicated to implementing key improvements based on community feedback.
Support for Affected Employees
Riot Games has pledged to assist impacted employees during this transition. Those affected will have the opportunity to apply for other positions within the company. For those unable to secure new roles, Riot will provide a minimum of six months' pay and severance. Cannon expressed the company's appreciation for the contributions of the team members, stating, "The people who helped ship 2XKO poured years of creativity, care, and belief into this game."
Criticism and Concerns
The layoffs have raised concerns among former employees and the gaming community. Patrick Miller, a former producer on 2XKO, reported being terminated with only 30 minutes' notice after nearly a decade of work on the project. This has sparked discussions about the treatment of employees within the gaming industry, particularly in the context of rapid organizational changes following a game's launch.
Conclusion
Riot Games' decision to reduce the 2XKO development team highlights the challenges faced in the gaming industry regarding player engagement and project sustainability. As the company moves forward with a smaller team, it remains committed to enhancing the game and supporting its community, while also navigating the complexities of workforce management in a competitive environment.
