Story perspectives
Sandfall Interactive's Clair Obscur: A Game Changer in Development
3/13/2026
1 of 1
Story summary
- Sandfall Interactive, a studio with fewer than 40 employees, gained attention for its game Clair Obscur: Expedition 33, which the studio presents as a reference for others.
- The game was developed with Unreal Engine's Blueprints for 95% of its content.
- This visual scripting approach streamlined development and fostered collaboration between designers and programmers.
- Sandfall's vanilla-first stance maximizes existing tools and is seen as hard to scale because of version-control issues.
