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Full Breakdown

Alanah Pearce Launches Charred Pictures to Bridge Gaming and Film

3/26/2026, 9:11:30 PM

Overview of Charred Pictures

Alanah Pearce, a prominent content creator and former video game writer, has established Charred Pictures, an indie production company aimed at integrating game developers into film and television adaptations. The company’s initial slate features three projects, including two adaptations of gaming intellectual properties (IPs) and one original film.

Upcoming Projects

Charred Pictures is currently developing an adaptation of the survival horror game trilogy “Faith: The Unholy Trinity,” with Pearce serving as the screenwriter and Brandon Salisbury, known for his work on George A. Romero’s “Resident Evil,” directing. This film, produced in collaboration with Airdorf Games, will explore themes of faith and paranoia during the 1980s “Satanic Panic.”

In addition, Pearce is working on “Dead Take,” an adaptation of Abubakar Salim’s first-person narrative horror game, which is set to delve into the darker aspects of Hollywood. Salim will co-write and co-produce the film alongside Pearce.

The third project, “Godmother,” is an original film that follows a couple whose romantic getaway is disrupted by seemingly friendly retirees with sinister intentions. This film has already completed production and is slated for a festival debut in 2026.

Innovative Funding Approach

Pearce has introduced a novel funding strategy for Charred Pictures, focusing on collaboration with content creators, particularly YouTubers and Twitch streamers who are fans of the games being adapted. She emphasizes that these individuals often have the financial means and a vested interest in the projects, contrasting with traditional film investors who may lack familiarity with the source material. Pearce stated, “Many times, a YouTuber has never been contacted about the idea of investing in something, but they’re not against it.”

Charred Pictures' Collaborative Model

The company is built on a collaborative model, aiming to involve game developers in various aspects of production, including writing, art, design, and music. Pearce believes this approach will help preserve the tone and identity of the original games, ensuring that adaptations resonate with both fans and newcomers.

Criticism & Opposition

While Pearce's approach has garnered interest, some industry observers question the viability of relying on content creators for funding, suggesting that traditional investors may bring more stability and experience to film projects. However, Pearce remains committed to her model, asserting that the engagement of fans in the funding process can lead to more authentic adaptations.

Verbatim Quotes

  • “One thing that I’m doing very, very differently in regards to funding is reaching out to content creators,” — Alanah Pearce, Founder of Charred Pictures
  • “They operate very differently to most investors in the film industry.” — Alanah Pearce, on content creators as investors

Conclusion

Alanah Pearce's Charred Pictures represents a significant step in the evolving relationship between the gaming and film industries. By prioritizing collaboration with game developers and engaging content creators in the funding process, Pearce aims to create adaptations that honor the original works while appealing to a broader audience.