Story perspectives
Naughty Dog's Crunch Culture Faces Scrutiny Ahead of New Game
4/14/2026
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Story summary
- Benson Russell, a former Naughty Dog designer, said the studio increasingly relied on crunch to deliver high-quality games such as The Last of Us.
- Despite limits on overtime, extended hours persisted, and leadership ultimately admitted crunch was necessary.
- Russell left Naughty Dog in 2015 due to crunch and limited career advancement, and the studio faces scrutiny ahead of Intergalactic: The Heretic Prophet.
