Drooid Logo
Back to story perspectives

Full Breakdown

Hot Dogs, Horseshoes & Hand Grenades 2 Announced for Quest 3 and PC VR

5/7/2026, 1:20:59 PM

H3VR2 Announcement and Platform Expansion

At the Creature Feature & Friends 2026 showcase, Rust Ltd revealed Hot Dogs, Horseshoes & Hand Grenades 2 (H3VR2), a full-fledged extraction shooter. The sequel will launch on Meta Quest 3 and Quest 3S as a standalone title and on PC VR via Steam. No release date was provided, but the game is already wish-listable on the Horizon Store (Quest) and Steam (PC).

Background & Context

The original Hot Dogs, Horseshoes & Hand Grenades entered Steam Early Access in 2016 and remained a PC-VR-only experience. Celebrating its ten-year anniversary in April, the title has been praised for the most realistic gun handling in VR, a feature that has also been a source of friction for newcomers. H3VR2 aims to retain the physics-based gunplay while adding new modes and broader accessibility.

Key Figures & Groups

  • Anton Hand – founder and principal developer of Rust Ltd, the primary spokesperson for the sequel.
  • Meta – hardware maker of Quest 3/3S, which provided “significant support” for development.
  • Quest 3/Quest 3S – the first standalone VR headsets deemed powerful enough for H3VR2’s sophisticated simulation.

Data & Statistics

  • The studio targets a stable 72 fps on Quest 3, avoiding constant frame-rate throttling.
  • The original game marked its ten-year anniversary in April, underscoring a decade of community growth.

Official Statements & Responses

Rust Ltd emphasized that Quest 3’s processing capabilities finally cross the threshold required for a “truly interesting” VR shooter, allowing the team to deliver a native Quest experience rather than a scaled-down port. Anton Hand noted Meta’s substantial assistance in building the sequel and clarified that H3VR2 will be a standalone title with its own architecture. The studio also reaffirmed ongoing support for the original H3VR, promising bug fixes, platform maintenance, and continued modding tools for the foreseeable future.

Criticism & Opposition

While the first game’s realistic firearm handling earned acclaim, it also created a steep learning curve for new players. To mitigate this, H3VR2 will include a Learning mode and dedicated ranges where users can practice weapons before entering procedural runs.

Verbatim Quotes

  • “Yes, Quest 3 is 100% an ‘over the power threshold to be truly interesting’ device. Granted, to make something as sophisticated as we have run on it, it’s still taken a significant, absolutely top class engineering team to make it happen,” — Anton Hand, Founder & Principal Developer, Rust Ltd
  • “I basically heard from dev friends once [Quest 3] came out ‘yo you need to check this out, it’s easy more powerful than you think. I think the stuff you’re interested in making can (barely) run on this’.” — Anton Hand
  • “[I]t’s where the larger audience of customers are for sure, and shipping there for us is about targeting two modern devices that are for sale, as opposed to other contexts. In the end it’ll probably end up being the least stressful platform to ship on, even if the technical constraints of standalone make things properly challenging.” — Anton Hand
  • “not a port. It’s not a ‘mini’ version of H3VR1 shushed down into standalone.” — Anton Hand

Conflicting Reports & Gaps

  • The exact number of weapons, gear items, and cosmetics remains unspecified.
  • Performance metrics beyond the 72 fps target (e.g., latency, visual fidelity) have not been disclosed.

What’s Next

H3VR2 can currently be wish-listed on the Horizon Store for Quest 3/3S and on Steam for PC VR. Rust Ltd will continue updating the original H3VR while finalizing the sequel’s optimization for Quest 3. Future communications are expected to detail launch timing, pricing, and any additional platform support.