Story perspectives
Mobile Game Reveals Rigid Decision-Making in Depression
6/17/2026
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Story summary
- Researchers Paul Glimcher and Dan Iosifescu at NYU Health found a mobile game detects inflexible reference points in depressed adults.
- In 120 participants (50 depressed, 70 controls), depressed subjects quit after eight-nine apples versus four-five for controls while both earned $27 on average.
- After adaptation, healthy participants quickly reverted to baseline bids while depressed participants did not, a rigidity that co-author Aadith Vittala links to a mechanism and therapeutic target.
