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Indie Developers Aim to Revive Star Fox-Style Arcade Flight Shooters

6/29/2026, 11:10:46 AM

Indie Revival of Star Fox-Style Arcade Flight Shooters

Since the Wii U’s *Star Fox Zero*, no new mainline entry has appeared. Indie teams have responded with shooters echoing the series: *Rogue Eclipse*, *Wild Blue Skies*, *Whisker Squadron: Survivor*, and *Ex-Zodiac*.

Background and Nostalgia

Nintendo’s *Star Fox 64* remake for the Switch 2 shows fan interest despite a hiatus. Former programmer Giles Goddard says the series persists because it is scarce, noting audiences are “starved of originality” and that the era has moved on.

Leading Studios

Key developers include Giles Goddard (Chuhai Labs) and Francis Pétrin (director of *Wild Blue Skies*), Husban “Mcdoogleh” Siddiqi (Huskrafts, *Rogue Eclipse*), Aaron San Filippo (Flippfly, *Whisker Squadron: Survivor*), and Ben Hickling (*Ex-Zodiac*).

Recent Milestones

*Star Fox 64* launched on Nintendo 64 in 1997. The 2019 success of *Ace Combat 7: Skies Unknown* proved demand for arcade flight shooters, and Bandai Namco announced its sequel at the 2025 Game Awards. Flippfly laid off its team in February 2025, shelving a sequel. *Rogue Eclipse*, *Wild Blue Skies* and *Ex-Zodiac* are slated for 2025-2026.

Criticism & Opposition

Publishers label the genre “dead,” arguing the market is too small. Siddiqi says publishers told him the genre is dead. Yet *Ace Combat 7*’s commercial success and its announced sequel suggest a viable audience, creating tension between publisher caution and demonstrated demand.

Conflicting Reports & Gaps

Publishers claim the genre lacks a market, yet *Ace Combat 7* achieved commercial success and a sequel was announced, while indie funding data remains limited.

Design Philosophy and Funding

Developers stress natural, responsive flight controls, citing the “effortless and responsive” feel of classic titles. Goddard warns nostalgia can add “unnecessary baggage,” while Hickling says not all players want “low-resolution” or “240 fps” experiences. To bypass risk-averse publishers, studios have turned to crowdfunding, following *Hollow Knight* and *Undertale*.

Nostalgia as Motivation

San Filippo recalls renting consoles from a store in rural Wisconsin, where *Star Fox* was a birthday treat. Goddard adds that a generation raised on 3D games is now becoming developers, fueling the push to revive the genre.

Verbatim Quotes

  • “It’s just that times have moved on,” — Giles Goddard, Chuhai Labs
  • “When I was pitching Rogue Eclipse, the response I generally received from most labels was that the genre is dead,” — Husban “Mcdoogleh” Siddiqi, Huskrafts
  • “Not everyone wants a low-resolution game,” — Ben Hickling, Ex-Zodiac
  • “I guess we only really know how to make one kind of on-rails shooter!” — Giles Goddard, Chuhai Labs

Looking Ahead

The 2025-2026 releases of *Rogue Eclipse*, *Wild Blue Skies* and *Ex-Zodiac* will test market appetite before Nintendo’s *Star Fox 64* remake on the Switch 2. Reception could persuade publishers to revisit the genre, though funding may stay dependent on crowdfunding and niche community support.