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Rockstar Employees Seek Union Recognition Ahead of GTA VI Launch

7/1/2026, 11:04:22 AM

The Union Recognition Request

Rockstar Games employees across its UK studios—Edinburgh, Dundee, Lincoln, Leeds and London—have formally asked the company to voluntarily recognise the IWGB Game Workers Union (also operating as the Rockstar Game Workers Union). The request, submitted in June 2026, follows a legal dispute over the dismissal of 31 union members in October 2025 and comes as Grand Theft Auto VI (GTA VI) approaches its 19 November release.

Background: Organising and Dismissals

Union activity at Rockstar began in 2019 under the Independent Workers Union of Great Britain (IWGB). Workers say the union has secured “unprecedented” average pay rises and the first financial incentives for crunch. In October 2025, Rockstar terminated 31 UK staff and three Canadian staff, alleging they leaked confidential game information on Discord. The union and former employees contend the firings were retaliation for union involvement, describing the action as “union busting.”

Key Players

  • Rockstar Games – Developer of GTA VI, owned by Take-Two Interactive.
  • Take-Two Interactive – Parent company; Alan Lewis, head of communications.
  • Independent Workers Union of Great Britain (IWGB) – Represents the unionised staff; Alex Marshall, president.
  • Rockstar Game Workers Union (RGWU) – The specific bargaining unit.
  • Shanti Easton-Steel – Production coordinator, Rockstar North.
  • Jordan Garland – Former employee dismissed after 11 years.
  • Jack Hoxby – Ex-developer, now a union member.
  • Josh Walter – Senior QA tester, Rockstar Lincoln.

Timeline of Events

  • Oct 2025 – Dismissal of 31 UK and 3 Canadian staff.
  • Oct 2025 – ZA/UM becomes first UK game studio with recognised union.
  • June 2026 – Union submits voluntary recognition request; pre-orders for GTA VI open, generating $3 billion.
  • Sept 2026 – Employment tribunal hearing on the dismissals scheduled.
  • Nov 19 2026 – Planned launch of GTA VI.

Data & Statistics

  • Pre-order revenue: approximately $3 billion (£2.27 billion).
  • Dismissed staff: 31 in the UK, 3 in Canada.
  • Union representation: a “significant proportion” of staff across five UK sites.
  • Legal response window: Rockstar has 10 working days to answer the recognition request.

Official Statements & Responses

Take-Two’s Alan Lewis said the company “values an open and constructive dialogue” and will arrange a meeting. Rockstar’s spokesperson emphasized a “world-class work environment,” competitive compensation, and employee retention above industry standards, while confirming receipt of the union’s request. The IWGB reiterated its demand for formal recognition to secure collective bargaining on pay transparency, flexible working and overtime.

Criticism & Opposition

Union members argue the dismissals were intended to deter organising and that “greed” and “layoff-intensive” practices threaten industry standards. They stress that without recognition, workers lack adequate channels to address crunch, pay disparities and inflexible schedules.

On-the-Ground Perspectives

Former staff describe the legal battle as “nerve-racking” and liken it to a “David and Goliath” struggle. Ex-employee Jordan Garland expressed hope that recognition would prevent future sackings across the industry.

Conflicting Reports & Gaps

Rockstar attributes the terminations to gross misconduct for leaking confidential information, whereas the union and dismissed workers claim the firings were linked to union activity. Sources differ on the exact number of dismissed staff, citing “more than 30” versus a precise count of 31.

Verbatim Quotes

  • “We hope Rockstar voluntarily recognises the union; we are inviting Rockstar to meet us and make it a celebration of people who make the games possible.” — Jordan Garland, former Rockstar employee
  • “Shanti Easton-Steel, the production coordinator at Rockstar North, the developer’s Edinburgh office, said: “It’s thanks to the hard work of so many of our members – both those currently with us and those who were fired last October – that we are now in a strong enough position to pursue formal recognition.” — Shanti Easton-Steel, production coordinator, Rockstar North
  • “Many people assumed that Rockstar dismissing 31 union members last year would weaken organising at the company — but in fact the union is now stronger than ever,” — Alex Marshall, president, IWGB
  • “People keep saying it's David and Goliath because that really is just the best way to describe it,” — Jack Hoxby, former Rockstar developer
  • “Rockstar leads the industry in the games we create. We believe it can also lead the industry in how it treats the people who make them. There is so much that is special about the studio and the work we put out. We want to protect that. When people are confronted with pay disparities, excessive overtime or a lack of flexibility in arrangements, they are not in the best position to do their best work. We want to sit down with management and build a future where both the games and the conditions of the people who make them are as strong as possible.” — Josh Walter, senior QA tester, Rockstar Lincoln
  • “We have received a request from a union seeking to discuss voluntary recognition. We value an open and constructive dialogue with all stakeholders and will arrange to meet.” — Alan Lewis, Take-Two head of communications

What’s Next

The Glasgow employment tribunal will hear the union’s claim in September 2026. If Rockstar declines voluntary recognition, the IWGB may seek statutory recognition through the Central Arbitration Committee and could consider industrial action. The outcome will shape labour relations in the UK video-game sector ahead of GTA VI’s high-profile launch.