Full Breakdown
Cyberpunk 2077 Hits 40 Million Copies Sold, Marking a Major Turnaround for CD Projekt Red
7/4/2026, 12:03:24 AM
Background: From Controversial Launch to Resurgence
Cyberpunk 2077 launched on 10 December 2020 amid intense hype but quickly became a “disastrous launch,” with widespread reports of bugs, performance problems, and misleading pre-release marketing. Sony removed the title from its PlayStation Store, and the game faced criticism for its technical state. Over the following years CD Projekt Red issued extensive patches, a 2.0 systems overhaul, and the Phantom Liberty expansion (September 2023). The Netflix series *Cyberpunk: Edgerunners* (2022) and a Switch 2 port (2024) further revived interest, leading to a steady sales climb.
Sales Figures and Milestones
- 40 million units sold as of 3 July 2026, announced by CD Projekt Red.
- The figure includes both the base edition and the Ultimate Edition (which bundles *Phantom Liberty*). Separate expansion sales were not disclosed.
- Earlier milestones: ~13 million copies in the first ten days; 18 million by April 2022; 20 million after the *Edgerunners* release; 35 million following the *Phantom Liberty* launch.
- CD Projekt Red reached 40 million copies in 67 months, compared with 83 months for *The Witcher 3* to hit the same mark (65 million total sales).
- The game is currently discounted up to 70 % on Steam and remains the studio’s second-best-selling title after *The Witcher 3*.
Official Statements from CD Projekt Red
Joint CEO Michal Nowakowski said the milestone “testifies to the incredible and sustained popularity of Cyberpunk 2077” and underscores the studio’s strength in delivering “high-quality, immersive stories.” The company framed the sales success as a foundation for upcoming projects, citing the forthcoming *Cyberpunk: Edgerunners 2* anime and the development of *Cyberpunk 2* (Project Orion) at its Boston studio. CD Projekt also announced a corporate rebrand to CD Projekt Red, reflecting its exclusive focus on game development.
Criticism and Early Reception
Initial reviews condemned the game’s numerous bugs, poor console optimization, and perceived deception in marketing. Sony’s removal of the title from its store highlighted the severity of launch-day issues. Critics argued that the early experience damaged consumer trust, prompting calls for greater transparency in future releases.
Conflicting Reports and Data Gaps
Sources differ on whether the 40 million tally separates base-game sales from the Ultimate Edition bundle; CD Projekt has not released a breakdown. The exact release date for *Cyberpunk: Edgerunners 2* is described only as “this fall,” without a specific month. Additionally, while most sources cite 35 million sales after *Phantom Liberty*, one report references the same figure without specifying the timing.
Verbatim Quotes
- “40 million copies sold shows the incredible, lasting strength of Cyberpunk 2077 and is a testament to what CD Projekt does best - creating high-quality, immersive stories that keep players returning for years,” — Michal Nowakowski, Joint CEO, CD Projekt Red
- “Reaching 40 million units is a testament to the incredible and enduring strength of Cyberpunk 2077. This serves as an excellent foundation for future projects based on this universe.” — Michal Nowakowski, CD Projekt Red IR channel
- “And it doesn’t feel like Blade Runner, it feels more like Chicago gone wrong.” — Mike Pondsmith, Creator of the Cyberpunk tabletop RPG
- “Absolutely. I’d love to play Johnny Silverhand again,” — Keanu Reeves, Actor (in response to a query about *Cyberpunk 2*)
Future Outlook: Sequels, Anime, and Expansions
*Cyberpunk: Edgerunners 2* is slated for an autumn 2026 debut, while *Cyberpunk 2* (Project Orion) is under development with a projected release no earlier than 2030. CD Projekt Red’s Boston studio will lead the sequel, featuring a new city described as “like Chicago gone wrong.” The studio also continues work on *The Witcher 4* and an unprecedented *Witcher 3* expansion titled *Songs of the Past*. These initiatives aim to leverage the 40 million-copy foundation to sustain the studio’s growth.
