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Virtual Taekwondo Poised for Asian Games Debut Amid Growing Southeast Asian Interest

7/14/2026, 12:35:51 AM

Virtual Taekwondo Set for Asian Games Debut

The gamified version of taekwondo, co-developed by World Taekwondo and Singapore-based Refract Technologies, will appear for the first time at the Asian Games in Japan this September. The sport uses VR headsets and motion-tracking sensors on the spine, thighs and shins, allowing athletes to control digital avatars in non-contact bouts where strikes deplete an opponent’s virtual health bar. Matches last one minute and demand continuous offensive pressure.

Development and Competitive Structure

After an exhibition at Singapore’s Olympic Esports Week in 2023, the discipline held its inaugural World Championships in Singapore in 2024 and has since expanded across Southeast Asia. A recent competition in Malaysia featured athletes and coaches describing the format as “physically grueling” yet low-risk. National programs and coaching certification courses have been launched in Malaysia, and the sport is slated for inclusion in the 2027 Southeast Asian Games in Malaysia.

Key Athletes and Coaches

Vietnamese champion Nguyen Thanh Hien Linh, who first tried virtual taekwondo in Singapore in 2024, won gold at a Malaysian event in 2026. Singapore’s Brian Peh (46) and his son both captured gold in the 2024 championship and now train students in the discipline. Cambodian coach Vandy Yiv reports rising participation in his country, while Malaysian coach Henry Lee emphasizes stamina, endurance and “game sense” in scouting. Young competitor Victoria Siow (12) notes the difficulty of judging unseen space, and Raja Mardiah Idris (45), a member of a state royal family, plans to focus exclusively on virtual competition. Malaysia’s national virtual-taekwondo coach Tony Lee highlights the sport’s infancy and the barrier of high equipment costs.

Official Statements & Responses

Coaches across the region stress that success depends on speed, flexibility and strategic anticipation rather than impact force. Training regimens prioritize cardiovascular conditioning before technical drills, and officials point to the sport’s ability to equalize competitors regardless of age, weight or gender. National bodies are investing in infrastructure despite the expense of VR gear, citing growing youth interest and the potential for medal events at future Olympic Games.

Verbatim Quotes

  • “I always tell parents: your kids love games. Do you want them using their hands to play, or using their legs?” — Brian Peh, Singapore national athlete
  • “When they put on the headset and start to fight, wow, their energy is so high. They can play and play, and they love it.” — Vandy Yiv, Cambodian coach
  • “Your whole body is moving. There is action, but no injury,” — Vandy Yiv, Cambodian coach
  • “So our training is first stamina, muscle endurance and flexibility. Then we go toward the skills, the strategies, how to fight,” — Henry Lee, Malaysian coach
  • “It feels like a game and like a dream at the same time.” — Victoria Siow, 12-year-old athlete
  • “When you wear the VR set, everybody is the same,” — Raja Mardiah Idris, Malaysian competitor
  • “Virtual taekwondo is our future, because young people like gaming,” — Tony Lee, Malaysia’s national virtual-taekwondo coach