Full Breakdown
EA Rolls Out New In-Game Advertising Platform and Urges Developers to Build Ads Into Games from the Start
7/17/2026, 7:48:15 PM
Launch of the EA Advertising Platform
Electronic Arts announced a new platform, EA Advertising, on June 15, 2024. The system is built on EA’s Frostbite engine and lets advertisers place branded assets—such as stadium billboards or 3-D product models—directly inside PC and console titles. The initial rollout targets EA’s sports franchises, including EA Sports FC, College Football 2026, Madden NFL and Skate.
Background and Industry Context
In-game ads have long appeared in mobile games, generating roughly $55 billion in 2025 (excluding China). By contrast, PC and console titles have contributed only a fraction of that revenue. EA’s vice-president of advertising and sponsorship, Alexander Dao, argues that integrating ads during development can close this gap. He notes that retrofitting ads into older games is “really retrofitting it in,” whereas new releases can embed brand experiences from day one.
Key Figures and Partnerships
- Alexander Dao – Vice President of Advertising and Sponsorship, Electronic Arts.
- Interactive Advertising Bureau (IAB) and Integral Ad Science – Industry groups collaborating with EA to create standardized measurement and viewability guidelines.
Data and Statistics
- Mobile in-game advertising revenue: ? $55 billion (2025, non-China).
- EA’s 2025 fiscal year revenue: $8 billion, driven by EA Sports FC, Battlefield 6 and Apex Legends.
- EA’s platform enables conversion of existing 2-D ad assets into 3-D game objects, expanding the inventory of possible placements.
Why It Matters
EA frames the platform as a “huge opportunity” for developers and advertisers alike, especially as development costs rise and publishers seek recurring-income models. By standardizing ad viewability and reporting, EA hopes to make in-game ads a predictable revenue stream comparable to ad-supported tiers in streaming services.
Official Statements & Responses
Dao emphasized that ads must feel “native” and align with player expectations. He explained that sports titles naturally lend themselves to virtual billboards because they mirror real-world stadium experiences. For non-sports games, EA conducted community surveys before the Coach collaboration in The Sims 4, delivering free branded items that “democratized access” to the brand’s products. Dao also said EA will remove placements that “aren’t working” or that “don’t land the way we thought they would.”
Criticism & Opposition
Take-Two Interactive CEO Strauss Zelnick expressed skepticism about extensive in-game advertising in premium titles, stating that “it would seem unfair” to insert interstitial ads into games priced at $70 or $80. He acknowledged that stadium-style ads fit sports games but questioned their revenue potential beyond that niche.
Conflicting Reports & Gaps
While EA projects a “huge opportunity” across PC and console markets, industry observers note mixed historical outcomes: Capcom’s 2018 Street Fighter V ads were pulled after negative player reaction, and some analysts argue that ad revenue in premium games remains modest compared with mobile. No concrete revenue forecasts for EA’s new platform have been disclosed, leaving the actual financial impact uncertain.
Verbatim Quotes
- “There's a big opportunity in that space but it has to be done properly. It has to make sense for the game.” — Alexander Dao, VP of Advertising and Sponsorship, Electronic Arts
- “When you're used to going to a real-life match or game, you're used to seeing brands across the ad boards in the broadcast placements, so what we're doing is really replicating those experiences,” — Alexander Dao
- “As you think about new games that are coming out... if you actually design them with the right advertising and brand experience in there from the get-go, it just makes it easier. It makes it feel more native and it creates more flexibility in the types of brands that can come in and out.” — Alexander Dao
- “If something isn't working and isn't landing the way that we thought it would, quite frankly, we just pull it.” — Alexander Dao
- “It’s difficult for me to believe that we would want to have interstitial advertising in a game that someone paid $70 or $80 for. It would seem unfair.” — Strauss Zelnick, CEO, Take-Two Interactive
What’s Next
EA plans to expand the platform beyond its sports lineup, targeting upcoming free-to-play console experiences such as Skate. The company also intends to continue collaborating with the IAB and Integral Ad Science to refine industry-wide standards for ad placement, measurement and viewability.
