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Castlevania: Belmont’s Curse – Konami Revives a 2D Classic

7/18/2026, 12:08:31 AM

Core Event: New 2D Castlevania Set for October 15, 2026

Konami announced that Castlevania: Belmont’s Curse will launch on 15 October 2026 for PlayStation 5, Xbox Series X/S, Nintendo Switch, and PC. The game is positioned as a direct sequel to the 1989 title *Castlevania 3: Dracula’s Curse* and takes place in 1499 Paris, now overrun by monsters after a mysterious curse. Players control Rose Belmont, daughter of Trevor Belmont, who wields a re-engineered whip and a deck of tarot cards to combat the undead.

Background & Context: A Dormant Series Returns

The last major 2D Castlevania entry, *Order of Ecclesia*, appeared in 2008, and the series’ most recent console release, *Castlevania: Lords of Shadow 2* (2014), pursued a 3D direction. Over the intervening years, the “metroidvania” genre—named for *Metroid* and *Castlevania*—has flourished, leaving longtime fans eager for a true 2D revival. Developers cite the genre’s resurgence as a key factor in reviving the franchise.

Key Figures & Groups: Konami, Evil Empire, and Lead Developers

  • Benjamin Laulan – co-founder of Evil Empire, referenced for earlier collaboration talks.

The partnership pairs Konami’s legacy IP with Evil Empire, the studio behind *Dead Cells*, a game heavily inspired by classic Castlevania titles.

Gameplay & Design: Whip-Centric Combat, Arcana System, and Parisian Lore

Set in a demon-infested Paris, the game emphasizes fluid movement: the whip can pull Rose toward enemies, swing across ceilings, and serve as a traversal tool. Defeated bosses are sealed into Major Arcana cards, unlocking spells that can be upgraded by completing specific challenges (e.g., killing 20 enemies with the “cursed flame” arcana transforms a fireball into a raging inferno).

Players earn XP from regular enemies, increasing attack and defence stats, which softens the difficulty curve compared with “souls-like” titles. The roster includes familiar foes—skeletons, Medusa heads, gargoyles—and historical figures such as Joan of Arc, presented as a shonen-anime-style warrior. Seven weapon types, a relic system, and three health-restoring flasks at each checkpoint round out the combat loop. The game discards roguelite elements like permadeath, returning to a classic interconnected map filled with secrets.

Official Statements & Responses

Konami’s producer Tsutomu Taniguchi explained that Konami approached Evil Empire with a *Dead Cells* DLC concept, which evolved into a full Castlevania project after mutual brainstorming. Bérenger Dupré highlighted the challenge of balancing “familiarity and innovation” while perfecting the whip. Emmanuel Nouaille said the Paris setting demanded a historically linked character, leading to the inclusion of Joan of Arc. Taniguchi also noted the team’s intent to welcome fans of the Netflix anime, emphasizing that the game’s art draws inspiration from the series without being a direct continuation.

Criticism & Opposition

No dissenting viewpoints or critical commentary were presented in the available sources.

Verbatim Quotes

  • “It was a long journey to find the right balance between familiarity and innovation,” — Bérenger Dupré, Marketing Director, Evil Empire
  • “When we decided to set the game in Paris, it was very important to add something linked with Paris … [so] we made almost a shonen anime version of [Joan of Arc],” — Emmanuel Nouaille, Creative Director, Evil Empire
  • “Working with the French team has been really fun,” — Tsutomu Taniguchi
  • “It was completely crazy,” — Emmanuel Nouaille, Creative Director, Evil Empire
  • “But at the same time, I feel a lot of pressure,” — Tsutomu Taniguchi, Producer, Konami
  • “The whip is not just a tool for traversal,” — Emmanuel Nouaille, Creative Director, Evil Empire

What’s Next: Post-Launch Scope

While the opening act focuses on Paris, Nouaille hinted that the game’s later chapters will expand to new territories and introduce a “more urgent” danger, promising a broader narrative beyond the initial setting. The release on 15 October 2026 will be the first major 2D Castlevania entry in 18 years, marking a pivotal moment for the franchise and its longtime fanbase.