Full Breakdown
Supermassive Games Announces Third Wave of Layoffs, Up to 75 Jobs at Risk
8/11/2026, 7:56:04 PM
Core Event
Supermassive Games, the UK studio behind *Until Dawn*, *The Quarry* and the *Dark Pictures Anthology*, confirmed today that it has begun a redundancy consultation process that could affect as many as 75 employees. The announcement marks the company’s third round of job cuts within three years.
Background & Context
Since its 2008 founding, Supermassive has built a reputation for cinematic horror titles. In February 2024 the studio entered a consultation phase that impacted roughly 90 staff members, citing “significant challenges” in the gaming industry. A later reduction in July 2025 saw 36 roles eliminated after the company postponed the horror title *Directive 8020* from an October 2025 launch to May 2026. The latest layoffs follow the mixed reception of *Directive 8020*, which launched on May 12, 2026 and received a mixed rating on Steam.
Timeline
- February 2024 – Redundancy consultation affecting about 90 employees.
- July 2025 – 36 positions cut; *Directive 8020* delayed.
- May 12, 2026 – *Directive 8020* released; mixed Steam reviews.
- Today (August 2026) – Redundancy consultation launched; up to 75 jobs may be lost.
Data & Statistics
- *Directive 8020* sold approximately 447,000 units across Steam, PlayStation and Xbox (Video Game Insight).
- Staff levels have fallen from roughly 350 employees in 2023 to about 200 according to the studio’s LinkedIn profile, representing a reduction of nearly half.
- Over the past two-and-a-half years, more than 200 employees have been affected by layoffs across the three rounds.
Official Statements & Responses
No specific details about the form of support were provided.
Conflicting Reports & Gaps
- Bloomberg reported that 150 employees were told their jobs were at risk and that 90 redundancies were expected, whereas the studio’s own communications cite a maximum of 75 positions.
- IGN noted that the company’s workforce was halved from 350 to roughly 175, while Wnhub’s LinkedIn-based estimate places current staff at around 200. The exact headcount after the latest cuts remains unconfirmed.
- The precise nature of the support promised to departing staff has not been detailed.
Verbatim Quotes
- “We understand this will be an extremely difficult period for everyone. Supporting those affected by the layoffs will remain our priority throughout the process,” — Supermassive Games
Why It Matters
The layoffs underscore the volatility of the mid-tier game development sector, where even studios with a strong portfolio of narrative-driven titles can face severe staffing reductions after mixed commercial performance. The reduction in workforce may affect Supermassive’s ability to sustain its existing franchises and develop new projects, potentially reshaping the landscape of narrative horror games in the UK and beyond.
