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Story summary
- House House released Big Walk, achieving over 1 million downloads in its first week.
- Big Walk uses proximity voice chat, muting distant players while nearby voices are heard.
- The game’s world replicates Wilsons Promontory, a coastal region south of Melbourne.
- Jake Strasser and Kalonica Quigley designed the landscape after trips to Wilsons Promontory and Tidal River cabin.
- Audio programmer Nicholas Zhang joined after sound designer Em Halberstadt’s recommendation, shaping the game’s sound design.
