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Full Breakdown

Double Fine Launches “Amnesia Fortnight 2026” Game Jam After Regaining Its IP

8/22/2026, 10:55:30 AM

Core Event: Live Game Jam and Kickstarter Campaign

Double Fine Productions announced that its Amnesia Fortnight 2026 – Indie Reboot game jam will begin on August 31 and run “through most of September.” The event will be livestreamed to Kickstarter backers, who will vote on which of the studio’s concepts advance to prototype stage, with one prototype eventually becoming a small commercial game. 2 Player Productions will film the entire process for a new documentary about the studio.

Background & Context: Independence and Recent Restructuring

Earlier this summer, Xbox removed Double Fine from its internal roster as part of a large restructuring, resulting in the studio’s return to independence while retaining its intellectual property and catalog. The split restored both IP and publishing rights for all Double Fine titles, though some assets may still be transitioning from Microsoft. The restructuring also triggered layoffs affecting roughly 25 % of the team, according to IGN.

Official Statements & Responses

He noted that the transition takes time to process, but that the studio now has “a longer runway” to develop new projects, including the upcoming game jam.

Data & Statistics

  • August 31 (scheduled): Start of Amnesia Fortnight 2026.
  • “Most of September”: Projected end of the livestreamed jam.
  • 25 %: Portion of Double Fine staff laid off after the Xbox split.

What’s Next: Kickstarter and Documentary Rollout

The Kickstarter page for the Amnesia Fortnight promises backers exclusive merchandise and rare collectibles, alongside the chance to influence the studio’s next prototype. 2 Player Productions will compile footage into a documentary that aims to capture the creative process and the studio’s adaptation to its new independent status.

Verbatim Quotes

  • “I saw a question, there, 'Do you guys make the money on games?' The transfer of the IP came back to us, and we get the publishing rights back to all our games,” — Tim Schafer, CEO