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Sony Ends Partnership with Kojima Productions on Physint

By Drooid · · How we work

Core Event

On September 10, 2026 Sony announced that it was stepping away from its collaboration with Hideo Kojima’s studio on the upcoming action-espionage title Physint. Bloomberg-sourced reports indicate the decision stemmed from three primary concerns: the project had missed development milestones, was projected to exceed its budget by a large margin, and would not remain a permanent PlayStation exclusive. Shortly thereafter, Microsoft’s Xbox division confirmed it would assume publishing duties for Physint, including a planned PC release.

Background & Context

Sony’s partnership with Kojima Productions dates back to the PlayStation 1 era, producing the *Metal Gear* series and, more recently, the *Death Stranding* franchise. Both *Death Stranding* (2021) and *Death Stranding 2: On the Beach* (2025) generated critical praise but, according to multiple Bloomberg-cited sources, failed to meet Sony’s internal revenue expectations. The company has also faced recent setbacks with high-cost projects such as the cancelled *Concord* shooter (2024) and the underperforming live-service *Marathon* title, prompting tighter control over development milestones and budgeting.

Data & Statistics

  • Death Stranding 2: On the Beach – estimated 2.5 million copies sold (?1.8 million on PlayStation, 0.7 million on Steam) with roughly $170 million total revenue, of which $129 million came from PlayStation sales.
  • Death Stranding 1 – about 5 million copies sold over a comparable lifecycle, generating an estimated $243 million in revenue.
  • Combined franchise revenue is projected at $413 million over ten years, while development costs are estimated at $100 million for the first game and $150-$200 million for the sequel, yielding modest profit margins (?18-38%).
  • Bloomberg reports describe Physint as “years away from release” yet already “well over budget” and behind schedule.

Official Statements & Responses

  • Xbox confirmed it would publish Physint on Xbox consoles and PC, citing the title’s alignment with its strategy to expand games into film and television.
  • Kojima Productions reported that it received notice of Sony’s withdrawal in mid-June 2026 and subsequently secured Xbox as a new publishing partner.

Verbatim Quotes

  • “Kojima games have a strong platform marketing halo effect and are not about sales alone, but it seems the steep drop-off from DS1 to DS2 spooked Sony enough to cut him off,” — Toto
  • “This is of course not a good sign,” — Toto
  • “The PR miss of Xbox scoring off Sony’s stumbles could have been avoided," Elliot noted.” — Rhys Elliot, alinea analytics analyst

Conflicting Reports & Gaps

  • No Sony executive has publicly disclosed the exact budget overruns or the projected cost of Physint; all financial figures are attributed to Bloomberg-sourced anonymous sources.
  • Sony’s official statement offers no detail on the exclusivity terms or the timeline of the decision, leaving the precise contractual disagreements with Kojima Productions unconfirmed.

Why It Matters

Sony’s withdrawal underscores a broader industry shift toward tighter fiscal oversight of large-scale, multi-year projects, especially after costly failures like *Concord*. The move also strengthens Xbox’s portfolio, granting Microsoft a high-profile title and associated media rights, potentially influencing future platform competition and developer-publisher negotiations.