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Full Breakdown

Polyarc Announces Closure After Nearly 12 Years

By Drooid · · How we work

Core Event: Studio Shuts Down

Polyarc, the Seattle-based developer behind the Moss series, posted a LinkedIn announcement that it is winding down active development and ending operations. The notice includes a reverse-recruiting spreadsheet, and Engadget noted that at least 29 staff members are now looking for work. All of Polyarc’s titles remain available for purchase, but the studio’s development activities have ceased.

Background & Context

Founded roughly a dozen years ago, Polyarc first gained prominence with the 2018 VR title *Moss*, an action-adventure puzzle game praised for its diorama-style camera system and the mouse-like protagonist Quill. The sequel, *Moss: Book II*, arrived in 2022 on multiple VR platforms, including PlayStation VR, Oculus Quest, SteamVR, Pico, and the Apple Vision Pro (as *Glassbreakers*). In July, the studio released *Moss: The Forgotten Relic*, a non-VR compilation that reimagined the series for standard displays. Sales figures for the compilation have not been disclosed, and Engadget suggested that broader shifts in the VR ecosystem—most notably Meta’s pivot from the metaverse toward AI products and the closure of several internal VR studios—have made securing new funding increasingly difficult.

Data & Statistics

  • Approximate operational span: nearly 12 years.
  • Staff impact: at least 29 employees listed on the reverse-recruiting sheet.
  • Key releases: *Moss* (2018), *Moss: Book II* (2022), *Moss: The Forgotten Relic* (July 2026).
  • Platform reach: PlayStation VR, Oculus Quest, SteamVR, Pico, Apple Vision Pro.

Official Statements & Responses

Polyarc’s LinkedIn post expressed gratitude to its team and community, describing the studio’s journey as a “joyous rollercoaster of emotions” and stating that “our work is now finished.” The message framed the closure as an honorable conclusion to a collaborative effort spanning more than a decade.

Verbatim Quotes

“After nearly 12 years riding the joyous rollercoaster of emotions that is making video games, our time together has come to an end,” — Bluepoint Games. Polyarc