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Tim Schafer Says He No Longer Understands Game-Industry Economics Amid Widespread Layoffs

By Drooid · · How we work

Industry Turmoil and Double Fine’s Split from Xbox

Double Fine founder Tim Schafer explained that his studio’s recent separation from Xbox came after rumors of a possible closure proved true, prompting negotiations that left Double Fine operating independently. The split occurred amid Microsoft’s broader restructuring, which includes thousands of planned layoffs and the divestment of several studios, such as the recent reassignment of Halo development to Activision.

Background: Mass Layoffs and Studio Closures

The video-game sector has seen a wave of job cuts over the past four years, affecting both AAA developers and indie teams. High-profile examples include staff from “Battlefield 6” being laid off despite the title’s strong launch and financial performance. Xbox’s ongoing reorganization continues to target multiple internal groups, with additional layoffs expected as part of its plan to reorganize the business.

Schafer’s Assessment of the Economics

He said he previously viewed layoffs as a cyclical process—companies cut staff after a project ends and rehire when a new title begins—but the industry has been in decline for about four years despite continued player spending and revenue generation. Schafer attributes the sustained job loss to “someone being greedy somewhere” and hopes the downturn is temporary, expecting a future rebound. He also noted that while indie development is vibrant, it carries financial risk, and AAA work can be “much more violent… stressful,” with layoffs often occurring immediately after a game ships.

Official Responses and Outlook

Microsoft has confirmed that its restructuring will continue, with further layoffs slated across its gaming divisions. No specific comment was provided by Xbox leadership regarding the causes of the broader industry contraction. Industry observers note that the current environment creates uncertainty for both large publishers and independent creators, though many anticipate a cyclical recovery once market conditions stabilize.

Verbatim Quotes

  • “I don’t understand the economics of making games to be honest,” — Tim Schafer, double fine founder — Tim Schafer, Double Fine founder