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Full Breakdown

Control Resonant on PC Outshines PS5 Pro with Nvidia DLSS 4.5

By Drooid · · How we work

Core Performance Comparison

Remedy Entertainment’s sequel Control Resonant runs markedly faster on a high-end gaming PC than on Sony’s PlayStation 5 Pro. Using an AMD Ryzen 7 9700X CPU, Nvidia GeForce RTX 5070 GPU and 32 GB of RAM, the reviewer achieved a stable 140 fps at 4K resolution with Ultra ray tracing and Nvidia’s DLSS 4.5 Dynamic Frame Generation. By contrast, the same game on PS5 Pro, locked to “Balanced” mode, delivered roughly 40 fps with ray tracing enabled, which the reviewer described as “limiting.”

Background & Context

Control Resonant follows Remedy’s tradition of visually demanding titles such as *Half-Life* and *Cyberpunk 2077*. The studio designed the game for multiple platforms—including PS5, Xbox Series X/S, Nvidia GeForce Now, macOS and PC—while emphasizing extensive graphics options. Nvidia’s latest AI-driven technologies, DLSS 4.5 and DLSS Ray Reconstruction, are integrated to boost frame rates and lighting fidelity on compatible hardware.

Data & Statistics

  • Tested PC specs: AMD Ryzen 7 9700X CPU; Nvidia GeForce RTX 5070 GPU; 32 GB RAM; 120 GB storage.
  • Performance on PC: 4K, High settings, Ultra ray tracing, stable 140 fps (max monitor refresh 144 Hz).
  • Performance on PS5 Pro: “Balanced” mode, ray tracing enabled, approximately 40 fps.
  • Recommended PC requirements (Remedy): Minimum – Intel i5-8500 / AMD Ryzen 5 3500, Nvidia GTX 1070 / Radeon RX 5600 XT; Recommended – Intel i7-10700 / AMD Ryzen 7 3700X, Nvidia RTX 3060 Ti / Radeon RX 6700 XT.

Official Statements & Responses

Tony Polanco, author of the Control Resonant review, noted that the PS5 Pro’s performance felt “limiting” compared with the PC experience. Remedy Entertainment emphasized that the game includes a wide range of graphics presets—from “High” for desktop rigs to “Handheld” for lower-powered systems—allowing players to balance visual fidelity and frame rate without extensive manual tweaking. The studio also indicated plans to bring the game to macOS later in the year and hinted at possible future ports to mobile devices.

Why It Matters

The review highlights how Nvidia’s DLSS 4.5 and ray-reconstruction technologies can dramatically close the gap between console and PC gaming performance, especially for titles that push graphical boundaries. For PC gamers, the findings suggest that even mid-tier RTX 5000-series cards can deliver console-level visual quality with frame rates far exceeding current generation consoles, reinforcing the PC’s role as the premier platform for high-fidelity interactive entertainment.