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Story summary
- Julie Inman Grant, eSafety Commissioner, reported major gaps in child safety on gaming platforms.
- Nine out of ten Australian children aged 8-17 have played online games.
- Valve, owner of Steam, did not use industry-wide harmful-content detection tools.
- Roblox and Valve relied only on internal data and never retrained language-detection models.
- Australia’s ban on under-16 social-media accounts excludes gaming platforms, leaving a regulatory gap.
