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Sakurai Says AI Will Swamp Gaming Market with Unoriginal Titles

By Drooid · · How we work

Core Event

In an interview with *Denfaminicogamer* reported on October 21, 2026, Masahiro Sakurai—the creator of the *Super Smash Bros.* and *Kirby* series—warned that the growing use of generative artificial intelligence (AI) in game development could flood the market with titles that lack originality and become financially unviable. He argued that AI makes it easier to mass-produce games that merely replicate existing mechanics, leading to a surge of “copy-cat” releases that players will not want.

Background & Context

The video-game industry has seen rapid adoption of AI tools for tasks ranging from asset generation to code assistance. While some studios experiment with these technologies to accelerate production, many developers express concern that reliance on AI may erode creative risk-taking. Sakurai, who oversaw the Game Designers Award at the Tokyo Game Show for 16 years, highlighted this tension, noting that originality traditionally requires designers to envision experiences that audiences do not yet recognize they desire.

Data & Statistics

  • When the Game Designers Award was established in 2010, roughly 275 games were released on Steam each year.
  • By the present, that annual figure has risen to more than 19,000 Steam releases, a growth Sakurai attributes in part to AI-driven development.
  • At the current Steam Next Fest (October 2026 edition), 36 % of showcased games carry an AI disclaimer, indicating explicit use of generative AI.
  • Sakurai cited the rapid proliferation of simple puzzle games—such as “Supermarket Chaos” and “Needle in a Haystack Simulator”—as examples of how AI could accelerate imitation of successful mechanics.

Official Statements & Responses

Sakurai emphasized that true originality demands ideas that go beyond improving existing concepts. He explained that many modern games are marketed by comparing them to familiar titles, which makes it easier for audiences to understand but discourages novel design.

He also addressed the limits of AI creativity. While AI could study the atmosphere of works by designers such as Fumito Ueda (known for *ICO* and *Shadow of the Colossus*) and produce similar-styled games, Sakurai argued that AI would be unable to anticipate or create the entirely new ideas that a human designer might conceive in the future. Consequently, he predicts that most AI-generated titles will be unprofitable and unplayable, making it difficult for players and industry observers to track or evaluate them.

Conflicting Reports & Gaps

Sakurai’s assessment of future profitability and playability is presented as a personal projection; no independent market data currently confirms the extent to which AI-generated games will underperform financially. Additionally, while the 36 % AI disclaimer rate at Steam Next Fest illustrates notable AI presence, the broader impact on overall game quality remains unquantified.

What’s Next

The ongoing Steam Next Fest continues to showcase thousands of demos, many of which include AI disclosures. Observers will be watching whether the proportion of AI-assisted titles grows in subsequent festivals and how publishers respond to Sakurai’s warnings about market saturation and originality.