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Story summary
- Obsidian Entertainment will adjust its strategy to meet Microsoft's target of a 30% studio profit margin.
- Feargus Urquhart, Obsidian's CEO, emphasizes experimentation and innovation and cites Pentiment's success.
- He notes lessons from past releases and suggests small gameplay features could boost engagement.
- Obsidian will develop new titles and extra content for existing games with staggered releases.
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